for example, a shrine deck can exile everything but enchantments to retain its crucial cards
This weakens their card economy while making you as greedy as Prince John himself
If the theme grows too powerful, weve provided cards to keep the theme in check
In reality this will likely not do much, but in that one 3 hour game where it gets cast early and sticks around for several turns and never gets destroyed, BEHOLD, my mediocre second exile hand thats visible to everyone Muahahahaha
Here are a few of the playtest cards you might find in a pack of MB2 : A final note on Playtest cards: To our count, there are at least two Playtest cards that were designed by Magic Invitational Champions
She draws cards, deals with a lot of problem cards and threatens to close the game too with her easily reachable ultimate