Using these cards with other characters labeled as pirates can create quite the strong deck to face down
Prerelease Packs contain six Draft Boosters, one foil-stamped rare or mythic rare card, three double-faced helper cards, an MTG Arena code card, and a spindown for keeping track of your life total
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At the beginning of combat on your turn, you can give a different creature +X/+X, where X is that creature's power

Heres one example pack: FFJC01 - Equipment View on Archidekt Creatures (8) 1 Adelbert SteinerAdelbert Steiner 1 Auron, Venerated GuardianAuron, Venerated Guardian 1 Beatrix, Loyal GeneralBeatrix, Loyal General 1 Cloudbound MoogleCloudbound Moogle 1 HelitrooperHelitrooper 1 Summon: Primal GarudaSummon: Primal Garuda 1 Weapons VendorWeapons Vendor 1 Zack FairZack Fair Artifacts (8) 1 Crystal Fragments // Summon: AlexanderCrystal Fragments // Summon: Alexander 1 Dragoon's LanceDragoon's Lance 1 Explorer's ScopeExplorer's Scope 1 Hero's HeirloomHero's Heirloom 1 Machinist's ArsenalMachinist's Arsenal 1 Paladin's ArmsPaladin's Arms 1 Tome of LegendsTome of Legends 1 White Mage's StaffWhite Mage's Staff Lands (13) 1 Command TowerCommand Tower 12 PlainsPlains Instants (1) 1 Destroy EvilDestroy Evil Any player drafting Adelbert will have a good time running out Equipment that innately boost the commander without even being equipped

I enjoy a stack that can play long and short games, but thats just a personal preference