But the output comes at the price of a 5-mana enchantment that does nothing on its own, so you have to be dedicated to counters in some way
Despite all the cards we talked about today being quite playable, theres really no getting around the fact that much of whites mana ramp is simply mana tutoring
It doesn't destroy anything, so it's kinda sorta less effective than Demolition Field, but is also more inherently card advantageous than Volatile Fault
The reward of damage, lifegain, and card advantage makes this a surprisingly impactful black creature
It gives you something excellent to do with your extra mana, growing at a more efficient pace then Figure of Destiny (if you actually have a deck full of Gods Willings and the like)
It is just another drain on resources, all be it a big one that can hit everything else the other two abilities can't