So, my evaluation comes from my own biases, which boil down to: play the sort of cards and decks that lets everyone at the table have a chance to breathe, play Commander, and have at least a decent chance to do the thing that their deck wants to do
Meanwhile, forcing creatures to come into play tapped on our opponent's side of the battlefield does two things
When you present a threatening board like Karlach does, player removal is sometimes the only option for your opponents to take
Introducing the Charizard, a fiery Pokmon card that will ignite your collection
Its the ultimate trinket card and slots into an absurd number of fiddly artifact decks
IMPORTANT NOTICE STARTER DECK-Worst Generation- [ST-02] contained incorrect information