you can potentially gain three life every turn just off of your commander attacking, and your deck is likely to be filled with ways to passively gain life
Ive also glossed over most of the players cant draw cards effects like Omen Machine, Mornsong Aria, and Possessed Portal, since those get into some pretty janky combo territory and are inherently different cards on their own
Its decent insurance against targeted removal spells, but its weakness is when a board wipe is cast, theres nothing to move the counters to
Hydro-Man, Fluid Felon Fluid Felon, thats the name you want to go with
Leyline of the Meek & Muraganda Petroglyphs If youre like me, youve never heard of either of these cards before doing a deeper dive for token strategy cards
It's a solid card to build a deck around as it can build over time