We dont have any yet, but if your opponent has a card that does damage to all opponent characters Ward wouldnt protect against it because there is no choosing in the text
That's a pretty big deal, especially in a deck where counters matter

Ruby/Sapphire Into the Inklands Starter Deck Cogsworth - Talking Clock (x2) Della Duck - Unstoppable Mom (x3) Dewey - Showy Nephew (x2) Duke Weaselton - Small-Time Crook (x2) Flintheart Glomgold - Lone Cheater (x2) Flounder - Voice of Reason (x3) Gramma Tala - Keeper of Ancient Stories (x3) Gyro Gearloose - Gadget Genius (x1) HeiHei - Accidental Explorer (x3) Huey - Savvy Nephew (x1) Kakamora - Menacing Sailor (x3) Louis - Chill Nephew (x3) 003-150 (x2) Maui - Winged Demigod (x3) Minnie Mouse - Always Classy (x2) Moana - Born Leader (x1) Moana - Undeterred Voyager (x3) Scrooge McDuck - Richest Duck in the World (x1) Scrooge McDuck - Uncle Moneybags (x2) Simba - Scrappy Cub (x1) Webby Vanderquack - Enthusiastic Duck (x3) Dragon Fire (x2) Voyage (x2) Maui's Fish Hook (x1) Sumerian Talisman (x2) Vault Door (x2) Agrabah - Marketplace (x3) Motunui - Island Paradise (x2) Amber/Emerald Into the Inklands Starter Deck Cubby - Mighty Lost Boy (x3) Dalmatian Puppy - Tail Wagger (x5) 003-071 (x2) Flotsam - Riffraff (x2) Helga Sinclair - Vengeful Partner (x1) Horace - No-Good Scoundrel (x2) Jasper - Common Crook (x2) Jetsam - Riffraff (x2) Kida - Atlantean (x3) Kit Cloudkicker - Tough Guy (x2) Lucky - The 15th Puppy (x1) Nani - Protective Sister (x2) 003-014 (x3) Peter Pan - Lost Boy Leader (x1) Pluto - Determined Defender (x1) Pluto - Friendly Pooch (x3) Pongo - Determined Father (x1) Robin Hood - Daydreamer (x1) Rolly - Hungry Pup (x3) Starkey - Devious Pirate (x1) Tinker Bell - Generous Fairy (x2) Wendy Darling - Talented Sailor (x3) Wildcat - Mechanic (x2) Strike a Good Match (x2) Hypnotize (x2) Improvise (x3) 003-100 (x3) 003-032 (x2)

These may not be angels themselves, but they still have strong synergy with the overall game plan
Being cast regularly on turn two means that if you have the ability to grant him lifelink and trample, he can take over games, possibly not having to use up +1/+1 counters until hes already taken a player out from commander damage
You still need to actually cast the spell, which follows normal timing restrictions