Theres as much reliance on the luck of the draw as any TCG - the starter decks I played with didnt have too many abilities allowing players to draw extra cards, though there are definitely cards in The First Chapter with greater card draw effects - and it feels closely balanced to avoid players being steamrolled without good reason
On the other hand, legends in the main set can be designs built around the character independently of other cards to spark new archetypes of decks
As with Magic: The Gathering and Pokemon, these cards are divided into colors known as 'Inks'
Steel has some of the best removal options in the game, with its only weakness being the lack of a proper board wipe like Be Prepared
Not only is he excellent for challenging and banishing opposing characters, he can be used to start knocking down location cards, even banishing some in one shot
Take Sorceress's Schemes, for example