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I personally believe synergy plays the most important part in deckbuilding and many times some theoretically weaker cards can have so great synergy with your deck/strategy that they can be greater options than the general best overall cards (and can be a super budget option too, as they only work with too specific decks/strategies.) Synergy applies to all categories analyzed in this article but also to cards that do not fit in any of the categories above but has a unique utility
Notably, while these Cids are the same card, you can have any number of Cid, Timeless Artificer cards within a single deck
Simple cantrips like Opt and Preordain become powerful card draw spells, and since Matoya doesnt have a once per turn restriction, you can draw cards throughout your turn with effects like Search for Azcanta, Retreat to Coralhelm, and Palantr of Orthanc
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Edgar provides some pseudo-wrath-protection: If your board incites the Wrath of God, Edgar Markov's Coffin helps rebuild by generating a couple tokens