Aside from a few rare exceptions, most MTG decks include land cards, and they usually account for around 40% of every deck
Best Gate Payoffs I've brought up Circuitous Route, Navigation Orb, and Explore the Underdark a couple times, largely because they're some of the best reasons to play gates
They would fit nicely with any of the preconstructed decks from the past year or so, but may struggle slightly against some of the older options
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Cast creatures and create tokens with firebending, then use all that spare red mana on spells like Red-Green Earth Rumble Ramp Show your opponents that you're the greatest Earthbender in the world by transforming your lands into powerful creatures
If you dont pack them, you can suffer from not being able to halt a player dominating the table