Mob Justice Cards that hit face based on creature numbers are fine finishers in creature decks, which are often attacking to get the opponent in range
For each damage dealt
Loxi: It'll be really dependent on your deck, but think of it this way: the going rate for card draw at three mana is basically Divination, so if you can get three cards for three mana, it's always going to be a good deal
And maybe with the release of Final Fantasy, we'll see Zack FairZack Fair join that list
Cards that ramp are varied and numerous, including: Cards that put extra lands into play, like Rampant Growth Cards that tap for mana, like Sol Ring or Birds of Paradise Cards that reduce costs, like Goblin Electromancer Cards that produce short-term bursts of mana, like Dark Ritual or Dockside Extortionist Ramp is an essential element of Commander deckbuilding
Some of these cards have serious potential, especially in Commander