Red will be able to use spells that deal damage to destroy things, and Green is stuff with cards that let your creatures fight other creatures
What happens to crewed vehicles at the end of the turn is they revert to being non-creature artifacts
1E Limited Edition Alpha 0 - Rare - English VMA #1 2U #0 2E Vintage Alchemy, Brawl, Competitive Brawl, Historic, Modern, Pauper, Pioneer, Standard, Timeless Commander, Legacy
Ways to give Sire flash are ideal, but that's outside the purview of most chaos decks
They also continue the trend of Wizards working to make the land bases for Commander precons a little better than they've been in the past
Thats just a handful of them, too