Now let's turn to lands: I have three lands in my deck that give something a bonus for the turn
Were going to see some extremely disappointed people, as the Pro Tour Cloud, Midgar Mercenary is going for $4,000+ as a nonfoil, the participation in the Pro Tour
To explore, you'll need to have a creature that can go on a journey and some card that causes it to explore (either as part of a spell effect, or an activated or triggered ability)
A small amount of whitening on the back edges

1 Imperial Order 3 Solemn Judgment 1 Unending Nightmare 3 Skill Drain 2 Mistake 1 Elder Entity Ntss 1 Fossil Warrior Skull Knight 2 Constellar Pleiades 1 Skypalace Gangaridai 2 Superdreadnought Rail Cannon Gustav Max 1 Superdreadnought Rail Cannon Juggernaut Liebe 1 Divine Arsenal AA-ZEUS Sky Thunder 2 Link Spider 1 Vampire Sucker 1 Knightmare Phoenix 1 Knightmare Unicorn 1 Accesscode Talker Side Deck: 2 Retaliating C 2 Artifact Lancea 2 Dinowrestler Pankratops 2 Forbidden Droplet 2 Cosmic Cyclone 2 Evenly Matched 3 Dimensional Barrier Deck 1: Yuri Style Predaplant Deck 1 Predaplant Drosophyllum Hydra 3 Predaplant Spinodionaea 1 Predaplant Ophrys Scorpio 1 Predaplant Darlingtonia Cobra 2 Predaplant Chlamydosundew 3 Predaplant Sarraceniant 2 Predaplant Squid Drosera 1 Fallen of Albaz 3 Fusion Recycling Plant 3 Predapractice 2 Predaplast 2 Super Polymerization 1 Nadir Servant 1 Predapruning 1 Ultra Polymerization 1 Terraforming 1 Dark Eruption 3 Super Team Buddy Force Unite

Its easy to draw cards with this Eldrazi, so its also easy to take control of the game with it