But I think LotR fans who are new to Magic will like this set more than D&D fans who did the same for Adventures in the Forgotten Realms
Lord knows white needs all the help it can get with mana ramp and mana acceleration
Placing stamina on the trading feature means players can't do it whenever they please, meaning they are required to wait to do multiple swaps, which could lead to some forgetting about certain exchanges
Cant argue with that, right
Its not the only front they have to fight on, though, with increasing tax and rent prices depending on where in the world you are
It just feels like there will be enough times where playing this is either a wash or actively bad for you This will make a 1/1 on a decent number of turns and it has passable stats You probably need at least two counters before this feels like its worth it, and I think thats definitely doable