You don't have to discard this Energy to make the attack, unless it says so
Monsters (16): 3 Batteryman Fuel Cell 3 Artifact Moralltach 3 Batteryman Charger 1 Artifact Beagalltach 3 Batteryman 9V 3 Batteryman Micro-Cell Spells (8): 1 Book of Moon 3 Artifact Ignition 1 Double Cyclone 3 The Monarchs Stormforth Traps (16): 3 Artifact Sanctum 1 Bottomless Trap Hole 1 Torrential Tribute 2 Trap Stun 2 Breakthrough Skill 1 Compulsory Evacuation Device 2 Fiendish Chain 3 Call of the Haunted 1 Solemn Warning Extra Deck (15): 1 Gaia Dragon, the Thunder Charger 1 Constellar Ptolemy M7 1 Photon Strike Bounzer 1 Inzektor Exa-Beetle 1 Wind-Up Zenmaioh 1 Tiras, Keeper of Genesis 1 Adreus, Keeper of Armageddon 2 Constellar Pleiades 1 Number 61: Volcasaurus 1 Artifact Durendal 1 Castel, the Skyblaster Musketeer 1 Evilswarm Exciton Knight 1 Abyss Dweller 1 Gagaga Cowboy This deck is very fast and very powerful
Gengar was always my favorite Pokmon
The "Active" state mentioned in Metal Greymon's effect sounds like the "Active" state in Bandai's Dragon Ball Super TCG, basically an equivalent to being "untapped" in Magic: The Gathering
Control of this card is shifted to your opponent by paying 500 Life Points at your own End Phase
The white light of Avacyns angelic glow strikes a stark contrast against the dark orange glow of the demonic figure behind her, while the hands and eyes frame the card in an eerie glow, directing your eye to the middle of the card