By the late game, youll want a wide board with plenty of elves and elf lords like Imperious Perfect and Elvish Archdruid
Finally, we also have Garruk's Uprising to draw cards, Rhythm of the Wild to possibly avoid counters, Naya Charm to recover some lost resources or even tap some opponent's creatures and force their imminent defeat, and Triumph of the Hordes, to end the game at once
Given the number of massive Creatures players tend to play in Commander, this card should be very strong
This deck takes things in a bit of a different direction, abusing Final Fantasys new Summon mechanic to put enchantments in the limelight instead
I also enjoy black and blue decks, so I knew that Id enjoy this LotR precon the most
Ending the game on turn 1 before your opponent can even play