16 The Council Of Four What You Do, I Do One of the stranger commanders on this list, The Council of Four is a very passive commander, one that has you sitting back and letting your opponents do their own things while you incrementally accrue more and more value
Keep your dice in line with our wooden dice jail for DND
Saga creatures do everything a normal saga does, and are affected by everything that affects a normal saga (from counter doublers to proliferation)
Considering you're already running a bunch more artifacts between ramp purposes and other Equipment you obviously want to include in your Equipment-themed deck, and you've got yourself a pretty heavy-hitting creature
You can also just focus on a player, and many spells let you choose either yourself or an opponent like Blood Pact
You won't see any signficant moves up or down right now